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Hail fellow, well met! Our Guild seeks
to catalog genres Fantasy, Strategy,
& Role-Playing. From swordplay to
tactics, the Guild shall be your
mighty castlegrounds. Stay awhile.


Paladin's Quest
Enix * SNES * 12 MB * Now Available

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For those players searching for an off-beat, eccentric adventure game, Enix recently published a peculiar role-playing cart named Paladin's Quest. Chezni, a rookie student of magic, appears to have inadvertently released a being of pure evil from its eternal prison. Your neighbors warned you not to climb that tower! Guide young Chezni and his cohorts to prevent utter disaster by repairing the world step by step. The journey is stuffed with humor and recurring gags, so we're not trapped in the doldrum of your standard Dungeons and Dragons quest. Enemy types are widely varied and scale from creative to downright odd, and bosses prove monstrously powerful with notoriously giant health pools.

Originally known as Lennus and developed by Asmik, Paladin's Quest is the strangest of beasts. Battles are a touch generic, though spiced-up with a unique "attack any body part" design. Swords and spears are vastly underpowered compared to magic, as you'll find out early on, yet your Hit Points decrease with magic use! PQ's graphics are perhaps its most distinguishing characteristic. Some mags have sharply criticized PQ's use of bright pastel colors and frame its presentation as 8-Bit. Our team found the graphical style rather charming! Not every cart needs to be Secret of Mana! Try this one out as a rental and see for yourself. It's worth your time, even if your characters will perish... a lot.


Printed in Issue #11, March 1994
Romancing SaGa 2
Square * SNES * 16 MB * Import Available

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Romancing SaGa?! What on earth is that? We admit, those of us in the States have been unable to acquire a translated or localized version of the SNES SaGa series of games, but we can guarantee that you've heard of SaGa before - just not by such an unfamiliar name. Final Fantasy Legend I through III on Game Boy are known in Japan as SaGa 1 through 3. It's true! Square renamed that beloved portable series with the FF moniker to achieve stronger sales figures. RS II on SNES is out now in Japan, and it has swiftly become one of the island country's favorite role-playing titles. Crowds lined the streets in December to pick up this cart upon release, and, trust us, games players in Japan know quality RPGs when they see it.

In RS II, you play as Leon, the Emperor of Avalon, and your fated task if to take down a corrupted bunch of baddies called the Seven Heroes. When Leon falls, his son Gerald takes the lead, and so on throughout the game (Saga, get it? -Jet). Despite its story differences, generational system, and speech-bubble presentation quirk, the core gameplay in RS II brings forth fond memories of Final Fantasy. Be mindful, that is a compliment! Few disagree that the FF formula for RPG battles is gaming perfection. Your party members each have their own strengths and weaknesses, and you gain levels of weapon and magic experience as you fight on. Should Square bring this state-side, play it straight away!


Printed in Issue #11, March 1994


Final Fantasy II
Square * SNES * 16 MB * Now Available

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With the next entry in this series imminent and reportedly set to arrive on North American shores very soon, let's take a glance back at the incredible sequel available now on Super NES. Let Final Fantasy II serve as an example for what gamers have come to expect out of 16-Bit role-plating games nowadays. Gone are the boring, one-dimensional stories of yore. We want epic action in a faraway land chock with evil kings, fleets of airships, dragons aplenty, mysticism and magic, love and betrayal, indecent proposals (Are we still talking about Final Fantasy? -Jet). Square undoubtedly redefined the meaning of "RPG" with FF II, so it's no wonder players are eagerly awaiting some more! We've been patient, Mr. Sakaguchi!

Since 1991, the SNES has become a home for role-players with various entries from thinkers like 7th Saga to dungeon crawlers a la Obitus. But, Final Fantasy II, with the arguable exception of Secret of Mana, remains untouched as the best RPG for the super systems. Its use of an active-time battle system livened up the stale turn-based affairs of standard role-players and a plethora of spells and equipment makes for a high chance of replayability. That's not even to mention the spectacular Mode 7 effects, animations, and orchestrated score. Our team rates it highly overall and anticipates the sequel. Honestly, if any game deserves a Hollywood adaptation, it's FF II and not a snoozer like Super Mario.



Printed in Issue #9, January 1994
Ys IV: Mask of the Sun
Tonkin House * SNES * 12 MB * Import Available

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Released in Japan for Super Famicom systems, Ys IV: Mask of the Sun is the newest entry in the Ys saga brought to you by Tonkin. This series may be known well among veteran Turbo owners, but most gamers likely haven't experienced this Japanese favorite. Ys IV represents a newfound move to expand its audience by bringing the title over to Super NES. Though it serves as a direct sequel in both story and presentation to the classic Ys I and II on Turbo, we may be dealing with a paltry stepbrother. This cart is a top-down, action-RPG containing stylistic elements now considered standard of the genre: An infallible hero cleansing the land of all evil through meticulous puzzle solving, cutscene-watching, and combat.

Ys IV's sprite work and speech boxes are pleasing to the eye, but our reviewers found much of the setting forgettable and lacking notable landmarks. That means it's very easy to get yourself lost. Combat is certainly not this game's strong suit. There are loads and loads of baddies, but our hero character cannot bash them with a sword or use magic to clear his path. You can only damage enemies by physically colliding into them. This makes for some awkward interactions as you're forced to bump close to your foes to get anywhere - draining your HP in the process. Tonkin gets credit for writing an intriguing and original story for Ys IV, but overall delivered a far lesser product to the four-year-old Ys I and II discs on the Turbo-CD system.


Printed in Issue #9, January 1994