Attention, RPG fans! Here's another treat to sink your teeth into! Moving beyond their disappointment Beyond the Beyond, SCEA is seeking to prove its worth and ingenuity as a role-players' powerhouse with Wild Arms. Your quest is substandard, encompassing a far-off world and protagonists looking to save it from hordes of invading monsters (Go play Suikoden if you're looking for a strong story). The heroes of Wild Arms, Rudy Roughnight, Jack Van Burace, and Cecilia Adelyhde lead the way, and the developers have enveloped a healthy dose of character development to keep players invested in the fates of each. These heroes can be controlled individually in order to navigate mazes and solve puzzles with the use of key items such as bombs and whips - a la Zelda - utilizing their tools to advance forward.
This is not an action-RPG, however, and combat scenes are traditional and turn-based. When engaging with an enemy (via random encounters), the action shifts to a 3-D combat sequence featuring large, detailed polygonal characters and an interface reminiscent of Final Fantasy VII. We do wonder if the devs originally planned for 2-D battles and perhaps changed course due to Sony of America's staunch No 2-D policy, but that is merely speculation. The musical compositions are mostly limited to short arrangements, meaning annoying repetition is a likely occurrence in dungeon exploration. That all said, the number of sub-quests and hidden items and spells keep these areas fun and exciting. A great RPG to try out once you've exhausted the available slate.
Printed in Issue #43, Holiday 1997
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