With the next entry in this series imminent and reportedly set to arrive on North American shores very soon, let's take a glance back at the incredible sequel available now on Super NES. Let Final Fantasy II serve as an example for what gamers have come to expect out of 16-Bit role-plating games nowadays. Gone are the boring, one-dimensional stories of yore. We want epic action in a faraway land chock with evil kings, fleets of airships, dragons aplenty, mysticism and magic, love and betrayal, indecent proposals (Are we still talking about Final Fantasy? -Jet). Square undoubtedly redefined the meaning of "RPG" with FF II, so it's no wonder players are eagerly awaiting some more! We've been patient, Mr. Sakaguchi!
Since 1991, the SNES has become a home for role-players with various entries from thinkers like 7th Saga to dungeon crawlers a la Obitus. But, Final Fantasy II, with the arguable exception of Secret of Mana, remains untouched as the best RPG for the super systems. Its use of an active-time battle system livened up the stale turn-based affairs of standard role-players and a plethora of spells and equipment makes for a high chance of replayability. That's not even to mention the spectacular Mode 7 effects, animations, and orchestrated score. Our team rates it highly overall and anticipates the sequel. Honestly, if any game deserves a Hollywood adaptation, it's FF II and not a snoozer like Super Mario.
Printed in Issue #9, January 1994
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