The Saturn played host to a superb strategy-RPG with Dragon Force by J-Force and Sega, released in late-'96. It allowed us to control and maneuver giant armies made up of hundreds of troops, as part of eight addictive campaigns with engaging storylines to boot. Dragon Force II, a direct follow-up with exceedingly huge shoes to fill, recently launched overseas for the Japanese Saturn.
Despite our high hopes, we were dismayed to encounter notable detriments that left us preferring the original. Presentation suffered a real downgrade with an arbitrary refocusing on realism over stylistic artistry. Sprites lack definition and, visually overall, this sequel utilizes a rather boring, washed-out color palette. Generic backgrounds and character portraits also left us bewildered.
Regarding combat, although we were excited by the introduction of dual troop lines, increased spell slots, and aerial-specific attacks, other changes mystified us. Units will break formation upon enemy arrival, even when commanded to stand-by, opening up ranged units for total decimation. Maps are ordered linearly, as well, removing an element of strategy present in the premier entry.
Whereas Dragon Force managed to secure a balance of unit type strengths and weaknesses, in DF II, generals are overpowered with godly resistance to common units. One step forward, and two steps back. No, we're not quoting Chris Hillman.
Printed in Issue #47, July-August 1998
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