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Hail fellow, well met! Our Guild seeks
to catalog genres Fantasy, Strategy,
& Role-Playing. From swordplay to
tactics, the Guild shall be your
mighty castlegrounds. Stay awhile.


Albert Odyssey
Sunsoft * Working Designs * SATURN * Now Available

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Publisher Working Designs is going back to basics with the arrival of its traditional role-player Albert Odyssey: Legend of Eldean on the Saturn. This title was originally planned as a Super Famicom game yet was revitalized for next-gen with all the bells and whistles you have come to expect. Its graphical splendor is sharp and colorful, with detailed touches like lush terrain and transparent clouds. The clearest supercharge is the soundtrack. Odyssey boasts a fully orchestrated, soaring musical score as well as great sound effects that liven the experience whereas it may have otherwise faltered.

Its storyline is no less compelling, reciting a tale of heroes and villains enduring twists and turns. Players take the role of Pike, a young hero on a daring quest to save his sister from an evil spell that has turned her to stone. Pike will discover the secrets of his world, including his newfound connection to an enchanted sword and the truth behind a legendary warrior named Albert. Working Designs thoroughly satisfied its objective in translating and polishing-up the in-game text for U.S. audiences. WD writers always bring their trademark sense of American humor to lighten up dark and dismal stories.

Our outlook is less rosy on the gameplay front. Even staunch defenders of turn-based combat will be uneasy with the high frequency of enemy encounters, rivaling that of the notorious Vay on Sega-CD. Odyssey's combat engine is uninspiring and unoriginal, with spells that are all too often painful to observe. Its lack of overworld puzzle solving or focus on exploration also leaves us a bit baffled. RPG enthusiasts will find enough to enjoy in this title to inspire a full run, but experts may have it completed within a weekend.


Printed in Issue #45, March-April 1998
Shining the Holy Ark
Camelot Software Planning * Sega * SATURN * Now Available

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Fans of Sega's dormant Shining franchise take heed! It had made its long-awaited return in 32-Bit glory with Shining the Holy Ark. Available exclusively on the Saturn, this entry offers the same first-person stylings of the very first game in the series Shining in the Darkness, down to the icon-based menu system. Players will trek along through dank dungeons, populated towns, and winding castles meeting your foes face-to-face. Combat leaps out at random while exploring these locales, shifting the game to a traditional turn-by-turn scenario as opposed to Doom-like instantaneous action.

SHA follows a ragtag squad of mercenaries, joined by a supernatural twist of fate and tasked with protecting their world from an onslaught of demonic power. Basic fantasy fare indeed, and yet a light emphasis on character development constructed via story scenes allows adequate motivation for players to engage with the adventure.

Battles are livened up considerably with the addition of pixies: Companions scattered through the game's world to assist with demolishing enemies. It will be key to discover and utilize the proper pixies, deploying Leprechauns, for example, to thrash at foes that emerge from beneath the earth. They are essential! SHA's highlight above all else is its flashy presentation. Party members and townsfolk are pre-rendered sprites, highly detailed and capable of emotive expressions. The same holds true for enemies, which likewise emit elaborate animations and unleash eye-catching spells. These graphics, albeit occaisionally blocky, allow for visual distinctiveness as compared to humdrum polygons. We found ourselves pleasantly surprised by the spellbinding fun in this unassuming package, a fantastic dungeon-crawler all-around.


Printed in Issue #45, March-April 1998