SaGa Frontier is Square's way of proving an RPG does not need to be part of a recognizable franchise in order to find a foothold in the US. This is a rather unusual adventure that deviates significantly from your typical RPG. Players will choose from seven lead characters, among them humans, robots, and monsters, each with differing storylines within one huge and complex world. These character scenarios range from a quest to master spellcasting to a journey to recover world-saving rings.
Not dissimilar from Super Famicom classic Live A Live, disparate plot threads are linked in unexpected places. Events and discoveries within the game's inter-connected regions will change depending on the chosen hero. A shopping mall area, for example, may serve no purpose in one storyline while it may prove pivotal in another's with quest items localized to such spaces. Graphically, SaGa is so-so. Its use of character sprites atop pre-rendered backgrounds, by all means a viable direction for modern RPGs, unfortunately contrasts terribly in this case. The dismal frame count in sprite animations combined with a lack of detail in combat scenes leaves one bewildered by the final product.
Battles, on the other hand, exhibit innovation and necessitate tactical thinking. Players decide which characters enter each battle, engage in combat thoughtfully (no random encounters), then select actions prior to initiating them a la AD&D. Party members have a certain amount of skill slots which must be filled to learn new abilities. Humans will learn to use powerful weapons and spells while monsters absorb the abilities of the baddies they destroy. That all said, prepare for exceedingly tough battles, particularly the boss encounters. Reserve well over 100 hours to complete it.
Printed in Issue #46, May-June 1998
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