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Hail fellow, well met! Our Guild seeks
to catalog genres Fantasy, Strategy,
& Role-Playing. From swordplay to
tactics, the Guild shall be your
mighty castlegrounds. Stay awhile.


Feda: Emblem of Justice
Max Entertainment * SNES * 24 MEG * Now Available JPN

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As Sega continuously seeks to answer Nintendo's hits with matching franchises of its own (Vectorman to DKC, for example), Max Entertainment leaned in the other direction, thereby granting the Super Famicom an equal match-up to Shining Force. Feda: The Emblem of Justice looks and plays in a nearly identical manner to its cousin on Sega, right down to sharing the same art designer in Yoshitaka Tamaki. In this tactical role-player, combat occupies a grid system. Your characters can be commanded to move around the grid, attack or utilize items, then end their turn to shift the action. The battles themselves are a flashy and fun to finesse, an animated real-time war simulation. Although, battle outcomes are mostly pre-determined by weapons and character stats.

Feda is a story about mass destruction and surviving the reins of corruption in an empire fraught with war. Two Balformorian soldiers, sickened by the suffering of the common folk, rush to escape the violence and potentially assist a burgeoning resistance movement. The factor that divides this title from Shining Force and other renowned tactics games is its unique emblem-based system. Emblems are awarded based on the completion of objectives, management of fighters, and general battle performance. More emblems equal some extra bonuses. For now, Feda is locked to Japan and the Super Famicom, but perhaps a steady rise in RPG popularity in the USA will incite a change in the wind's direction.


Printed in Issue #30, October 1995
Secret of the Stars
Tecmo * SNES * 8 MEG * Now Available

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No, not every game that begins with "Secret" is related to Square's Mana series. Secret of the Stars is a somewhat basic role-player for the Super Nintendo. What exactly is the aforementioned secret? We haven't a clue, but it does appear this game is tougher than the art style implies. Not too unlike Enix's Paladin's Quest, the kiddie graphical presentation in SOTS leaves much to be desired. However, the tried-and-true RPG gameplay is no different than your standard SNES role-player. On your quest to defeat an evil enemy, you explore across a terrain overworld as teeny 8-Bit sprites with your trusty wolf-dog-steed. Speak to fellow travelers, discover treasures, and down baddies aplenty on your lengthy journey.

Combat is turn-based with a modicum of originally splashed-in. Wield physical weaponry or cast magic attacks to wipe out your foes and gain that coveted exp. Your character can learn over twenty spells, each capable of being thrice powered-up. Prepare for loads of encounters along the way. Enemy types are a bit dull, albeit given humorous names like Badbad the Vampire. You'll be seeing the same foes over and over on the hunt for gold and spell points. It is quite jarring to emerge from fairly detailed battle scenes with full backgrounds to the positively simple overworld sprites. Even for a mere 8 Megs, SOTS underdelivers in the graphics department, making for a rough ride at times. 16-Bit is surely starting to show its grey hairs nowadays, huh?


Printed in Issue #30, October 1995