Those of you ready and willing to dedicate two or so weeks to a single adventure better hold tight. Suikoden is a mind-boggling, ambitious title on the PlayStation worth checking out. While, yes, spending over 70 hours of your game time may sound intimidating, this RPG will keep you in its snares from start to finish. Leaping above and beyond the lackluster competition on the console, Suikoden encompasses an engrossing storyline, totally sensational sound effects and music, and an easy-to-use interface. You begin as the son of an Imperial General who must make his choice between loyalty to the empire or keeping true to your word. Dialogue is exceptionally high-quality, well-translated, and is backed up with a moving, orchestrated score. Build up a party composed of more than 100 individual characters, each of whom players recruit along their journey.
Combat is outstanding, handling both one-on-one fights with randomly encountered monsters and the more impressive army-vs.-army skirmishes. The latter micro wars are truly a sight to bold, strategic with huge stakes as any fighter lost in battle is permanently out of the game - a feature typically reserved for the Japan-only lot like the somewhat infamous Fire Emblem series on Super Famicom. Its graphical presentation and visualizations are fine enough, nothing spectacular but much stronger than one would see on 16-Bit. Alas, close-up sprites still look ugly and pixelated. Two minor gripes we had were the lack of fun problem-solving puzzles and the idiotic decision to disallow running in large cities. But otherwise, Suikoden is top shelf all the way and is a highly recommended pick-up for fans of the genre - or fans of steller stories!
Printed in Issue #42, Oct-Nov 1997
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