Your fondness with Azure Dreams, the latest Konami RPG to hit the PlayStation, will depend greatly on how you weigh audio-visual presentation versus gameplay. This eclectic blend of action-strategy and creature collecting genres works quite decently as a coherent storytelling package. Players will work to traverse the foreboding Monster Tower, a dangerous, sky-high labyrinth filled with treasures and creatures, while assisting the nearby village improve itself with all ranges of amenities.
Much of this adventure revolves around its monster raising system a la Tecmo's Monster Rancher. Gather up various critters, like flower beasts and mini dragons, then train them to fight for you in strategic challenges within Monster Tower. Choose either to grant these familiars full rein with general guidelines or micromanage their every move as desired. The turn-based confrontations are enjoyable for fans of traditional combat, and observing your village grow alongside each victory is a prize in and of itself. Just be mindful of hidden traps!
Azure's above-average stylings do not extend much beyond its core gameplay. Its simplistic and unimpressive graphics fall well below par, lacking any of the detailed textures or special effect pizazz now typical of PS-X titles. Its translation also leaves much to be desired. Confusing dialogue and mystifyingly vague item descriptions often result in a degree of frustration. But if the genre blend pikes your interest, we say give this one a go.
Printed in Issue #48, September-October 1998
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