January 1996 |
Super Mario 64
For ULTRA 64 Developer: Nintendo Release: May 1996 | |
Making its grand entrance onto the world stage at the Shoshinkai Exhibition is none other than the next generation of platform adventures. Super Mario 64 firmly breaks off from the series' usual 2-D boundaries by bringing forth a free-form game like no other: A true virtual reality painstakingly crafted by Shigeru Miyamoto and his team at Nintendo. Mario himself strides into the future with a fully polygon-rendered body, accompanied by graceful animations and a wide assortment of techniques.
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Kirby Bowl 64
For ULTRA 64 Developer: HAL Release: May 1996 | |
Attendees at Shoshinkai likewise had access to Kirby Bowl 64 - which, albeit impressive in its own right, was unsurprisingly overshadowed by the stunning SM64. Developed by HAL Studios, this entry in the puffball's lineage appears inspired by Dream Course for SNES with far more varied play mechanics. Players guide Kirby down a fully 3-D, checkerboard-patterned slope to collect stars and leap above obstacles, utilizing speed and momentum to explore the rolling arenas.
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Pilotwings 64
For ULTRA 64 Developer: Nintendo Release: Summer 1996 | |
Get ready to take to the skies in this exciting sequel to Pilotwings on Super Nintendo, an often overlooked flight sim with rockin' Mode 7 scaling effects. This high-flying title will feature a variety of sky-based simulators rendered with true 3-D graphics. Nintendo partnered with Silicon Graphics experts at Paradigm Simulation to assist with the technical production, calling upon that company's professional expertise with forming realistic physics engines.
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Goldeneye 007
For ULTRA 64 Developer: Rare Genre: 3-D Shooter Release: TBD 1996 |
Final Fantasy VII
For ULTRA 64 Developer: Square Genre: Role-Playing Release: TBD 1996 |
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Mario Kart R
For ULTRA 64 Developer: Nintendo Genre: Racing Release: TBD 1996 |
The Legend of Zelda
For ULTRA 64 Developer: Nintendo Genre: Action-Adventure Release: TBD 1996 |
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