Seven years following the release of the Super NES smash hit F-Zero, Nintendo is finally returning to the garage to deliver a long-awaited follow-up futuristic racer on the N64. Initially shown in its playable form at Space World 1997, F-Zero X (then called F-Zero 64) immediately impressed crowds with its blazing fast speed and inventive track designs, once more solidifying Shigeru Miyamoto's 3-D gaming chops. Four circuits are planned for the final cart, each containing multiple courses with entirely new layouts for players to race through. These tracks are filled with obstacles of all sorts, ranging from ramps and hairpin turns to corkscrews and tunnels galore. Upwards of 30 unique crafts will be featured, each rated on an attribute scale based on Body, Boost, and Grip.
Amazingly, X can handle all 30 racers on-screen simultaneously without a hint of slowdown. According to Nintendo, this cart will run at a smooth 60 frames-per-second as the racers zip around going over 1,000 km/h. If this holds true in the launch version, F-Zero X will be nothing short of astounding to witness. As the cherry on top, Nintendo has confirmed Rumble Pak compatibility and a future expansion planned for the 64DD add-on device with a full track and craft editor. We anticipate the base game will launch in Japan this Summer with a stateside release shortly after.
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