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GAME BOY
Tetris Blast
Nintendo   Bullet-Proof
GBscreen
Puzzle   Release: January 1996
Age Rating: All   Challenge: Easy

Back to reclaim its stature as king of the Game Boy, a variation of an old classic ignites in Tetris Blast. The blocks continue to fall from the sky as we're all accustomed, but now a new twist is added to the mix. Positioning these blocks is made tougher now that they have learned to change their angles automatically! Making those horizontal rows is not so easy as it once was. New modes like Contest and Fight introduce intriguing features like tiny enemies that travel around the playing field to sabotage your efforts. Place bombs strategically and detonate them at the right time to wipe the slate clean. As a portable title, Blast does well as a fair substitute for the traditional formula, emitting decent sounds and standard graphics for the GB - far better on Super Game Boy. It may not have revolutionized puzzlers, but it makes for a nice time waster on a long ride.


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GAME BOY
Kirby Land 2
Nintendo   HAL
GBscreen
Act-Platformer   Release: April 1995
Age Rating: All   Challenge: Easy

Nintendo's pink puff-ball hero is back on the action front after a long retirement playing golf and pinball. Kirby's Dream Land 2, the sequel to HAL Laboratory's 1992 original, is a platform game with an ingenious idea. Instead of limiting itself to a protagonist with a single power, Kirby can inhale foes and copy their abilities. Go from tossing boomerangs to swinging swords in an instant. Feel like swatting baddies with an umbrella? No problem! This time, the roly poly dude can enlist the help of several useful animal friends, like a beefy hamster or a quick-flying bird. Though it recycles much from its predecessor, none of Kirby's content is at all bad. In truth, this is the best platformer all month.


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PM - For Game Boy
Earthworm Jim
Action-Platformer | 4 MEG
Release: May 1995
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Meet the newest addition to the "EJ" library. Earthworm Jim shrinks down to the size of a Game Boy cart in this exceedingly impressive portable edition of Shiny Entertainment's masterpiece. The story is essentially unchanged. A lowly earthworm was gifted powerful armor and intelligence, and now must use his tools to eradicate all evil from the planet. Levels have been converted from the 16-Bit versions, including the iconic New Junk City. Use your blaster and whip attacks to take out crows, mutants, and all sorts of alien scum. This one is still as challenging as ever, so be prepared. As was true with Contra 3 and Cool Spot before it, EJ left us stunned as to the brilliance of portable devs.


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Hudson - For Game Boy
Bonk's Revenge
Action-Platformer | 2 MEG
Release: November 1994
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Hudson's kid from the stone age is back, and boy is he furious! Bonk has his sights set on taking down the nefarious King Drool for the crime of initiating planetary destruction (He split the Moon in half! -Jet). As was true of the Turbo iteration, Bonk's Revenge takes players through a variety of quirky platforming stages in the role of the titular cave boy. Bonk's standard headbonk power is joined by an all-new morphing ability. Chow down on a piece of meat to transform into either a high-flying Batboy, a thief in prisoner's garb, or a sharp-toothed maniac! Levels are a tad short with minimal secrets and bonus rooms, and the musical score gets old way quick. Overall, not too bad a rental.


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Taito - For Game Boy
The Pagemaster
Action-Platformer | 4 MEG
Release: November 1994
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When a young boy named Richard Tyler finds himself stuck in a magical library, he is teleported off to a literary world of wonders - and dangers! Scale treacherous cliffsides and shove off onto a pirate ship straight out of Treasure Island in this platformer. As far as Game Boy titles go, this cart exhibits very nice graphics with detailed foreground objects and enemy sprites. The soundtrack is supportive of the visuals too. Those controls are a serious downer. The entire game requires pin-perfect precision to conquer, yet it feels like all levels are covered in ice! As you slip around, expect hits from unavoidable baddies, one of which will send you to the grave. Pick up a book instead!


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Taito - For Game Boy
Tiny Toon Sports
Sports | 1 MEG
Release: December 1994
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Speaking of beloved Warner Bros. toons, the Tiny Toons are back and eccentric as ever. The ever-strange Gogo Dodo is heading up a catch-all sports fest, and it's up to you to snatch gold! Fans of the famous cartoon will have a blast in this diverse collection of miniature bursts of games. Play a variety of quirky contests from tennis and baseball to the Wild Gunman-like Squirt gun challenge over in the Carnival square. Wacky Sports is a decent Game Boy offering with fair graphics, standard GB sound, and decent play control. Two-player mode is a neat addition, as well. Though hardly in the running for greatest portable cart of last year, this cart easily excels above other such sports offerings.


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Taito - For Game Boy
Space Invaders
Shooter | 4 MEG
Release: November 1994
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The legendary arcade game from the 1970s returns! Space Invaders by Taito is a recreation of the original with several new gameplay elements and options. Shoot down alien spacecraft as a lowly tank, using floating shields to your advantage to block their blasts. Let's not fool ourselves here, this is as basic a shooter as you can conceivably get. Although, when you pop this cart into the Super Game Boy, you will be greeted with a special, full-color display reminiscent of the classic arcade cabinet. In addition, the SGB unlocks a couple fun menus to further customize the screen. This flashy surprise aside, Space Invaders is a relic of times long gone by, and probably should remain buried.


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Konami - For Game Boy
Contra: Alien Wars
Action-Shooter | 1 MEG
Release: October 1994
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Contra: The Alien Wars is the sparkling new Game Boy entry in Konami's action-packed shooter lineage. Taking direct inspiration from the same-named SNES cart (Can you say, carbon copy? -Jet), it's the duty of the player to guide your elite warrior through the dangerous city streets, taking out scores of alien baddies, mini-bosses, and giant mechanized monstrosities. This downsizing of a console classic contains all the fun of the original, with our main gripe being the stark color loss. The Super Game Boy adds some life to it, but you may as well play the original at that point. In our view, Alien Wars is a fine pickup for any player to enjoy. Perhaps a bit too violent for kiddos.


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Acclaim - For Game Boy
Mortal Kombat II
Fighter | 2 MEG
Release: September 1994
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Mortal Kombat rears its head on the portable scene with the teeny-tiny Game Boy release. As with the console versions, MK II exhibits a marked improvement upon its less-than-perfect predecessor. Its gameplay and play control are kicked up a notch to the point that the game is serviceable! Character animation is fluid, and fatalities are a cinch to pull off. On the downside, due to a modification to fall speed, jump-kicks can no longer result in crazy combos. This iteration also suffers from familiar Game Boy issues including lack of color, absent 2-player mode, and unpleasant music. No Super Game Boy bonuses here, either. Surprisingly, a great porta-fighter.


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Capcom - For Game Boy
Mega Man V
Action-Platformer | 4 MEG
Release: October 1994
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Capcom hits us once more with a new entry into the Blue Bomber saga with Mega Man V on Game Boy. By our count, this is the twelfth mainline game in this franchise and the formula remains about identical to the beginning. This time around, an armada of nasties called the Star Droids are wrecking destruction. Our Mega hero must save the day! Our titular hero uses a new contraption developed by Dr. Light called the Mega Arm, a weapon to reel bosses and smash them into submission. MMV plays precisely as the previous games do: Traverse a stage, defeat a boss, gain their power, rinse and repeat. It's a fine adventure, but, alas, a rehash of an old tune.


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Gametek - For Game Boy
Yogi Bear
Platformer | 1 MEG
Release: September 1994
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Quick, hide your picnic baskets! Yogi has snuck his way onto Game Boy courtesy of GameTek, in Yogi Bear's Goldrush. To be frank, little separates this title from the tons of other platform games available on Nintendo's portable. Walk to the right, jump over pits, collect coin-like picnic baskets, and so on. While this cutesy adventure may be fun for children, others, like our own Review Crew, may fall asleep after a mere five minutes. GameTek did include a smattering of hidden areas and secret items, but it hardly made up for an overall underwhelming and lackluster run-and-jump. If you can handle the so-called challenges in Kirby, skip Yogi.


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Virgin - For Game Boy
Cool Spot
Action-Platformer | 1 MEG
Release: August 1994
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Virgin Games' Cool Spot is taking a vacation from 16-Bit and sailed right onto the Game Boy for a new-ish adventure! You see, this cart is inches away from a Super NES port, borrowing a ton of elements from the console version including models and stages. Luckily, it borrowed the fun gameplay too! Rescue a jumble of stolen spots, collect secret discs and the oh-so-smooth 7-Up health items (Never too subtle, are they? -Jet). CS' graphics are not too shabby, and the visuals are given a spot (get it?) of color when played on Super Game Boy. Once more a well-done cart despite the agonizing product placement, and worth a try for all.


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Bandai - For Game Boy
Power Rangers
Brawler | 2 MEG
Release: July 1994
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If you thought the Power Rangers craze was over, well, we have some awful bad news for you. Mighty Morphin Power Rangers is here for Game Boy, and if the toy line is any indication, this cart is sure to sell out fast. Choose one of five rangers and tackle a never-ending barrage of baddies and obstacles in your path. MMPR is a bare-bones brawler in essence. Jump, kick, then jump and kick some more! This title's animation and graphical fidelity are more than a little hideous, and the gameplay itself is easy as pie - we beat it within hours. Younger players, notably Power Rangers fans eager to scoop this tripe up, will get their fill.


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Nintendo - For Game Boy
Donkey Kong
Puzzle-Platformer | 4 MEG
Release: June 1994
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Back in the dark times of the Reagan years, gamers first learned of this determined, mustachioed man named Jumpman and his quest to topple an angry gorilla named Donkey. Nintendo has reached back to times gone by to revive this long-dormant franchise with a surprisingly refreshing reboot on Game Boy. Donkey Kong is not just a port of the simplistic arcade cab, it's an expanded puzzle-platformer oozing with creative concepts and ingenious level design. DK also takes advantage of the new Super Game Boy, which adds a splash of welcome color to the scene. An excellent time overall for such a tiny cart.


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HT Exp - For Game Boy
Mickey's Challenge
Action-Puzzle | 1 MEG
Release: June 1994
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Oh boy! Our old friend Mickey Mouse made his way onto the Game Boy for a new puzzler-adventure courtesy of Hi-Tech Expressions. Mickey's Ultimate Challenge is a mix-and-mash of various puzzles and missions cobbled together into one oddity. As seasoned players know, Mickey games have a rocky history with some absolute treats and other forgettable disasters. Challenge lies somewhere in-between. It demonstrates decent graphics and gameplay for a Disney title, but this game is predictably easy. Its target demographic, very young gamers, may very well be enthused. Us more experienced lads can give this a skip.


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Koei - For Game Boy
Stop That Roach!
Puzzle | 1 MEG
Release: June 1994
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Boy, oh boy. Programmers will turn anything into a game nowadays. Even bug squishing! Stop That Roach! is a Game Boy puzzler developed by the fine folks at Koei. Stepping in the nasty shoes of a pest exterminator, players will need to use their noggins to outsmart the sly little cockroaches before they reach the confectionary-shaped goal. Defending your cake may not sound as important as saving the planet from alien invaders, but in our book, roaches are even worse! Roach is a fun timewaster with a hint of strategy but otherwise there isn't much to be done, here. Most gamers will be through in five minutes.


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Taito - For Game Boy
Chase H.Q. II
Racing | 1 MEG
Release: April 1994
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Seeing as the Game Boy cannot exactly handle the likes of F-Zero or Super Mario Kart, PPM must look to third-party manufacturers for solid, portable racing games. Meet Chase H.Q. II by Taito, a cart that practically begs Nintendo to release an updated handheld system. Drive down a series of long, lonely highways to find and corner the perp - then pummel them into submission! Players will be able to upgrade their vehicle, and the addition of minor cutscene messages was a nice touch, but Chase requires a hefty amount of imagination to get through it without losing your mind, or returning this game.


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Nintendo - For Game Boy
Wario Land
Platformer | 4 MEG
Release: April 1994
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Mario is Missing? "Good!" boasts the mischievous Wario. "Time for my turn in the spotlight!" Super Mario Land 3: Wario Land is the long-awaited sequel to Six Golden Coins. Wario takes center stage in this platforming adventure, and he is determined to grab as much treasure as he possibly can. Unlike his nemesis, Wario does not lazily jump on his foes. He charges forward and pummels them! By donning various power-up hats, he can also learn to fly and breathe fire. Wario Land shines as a worthy successor with great music and original gameplay for Nintendo's portable system.


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Capcom - For Game Boy
Mega Man IV
Platformer | 8 MEG
Release: Dec 1993
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Get ready for another entry in the exciting action-adventure series from Capcom. That's right, Mega Man returns for his fourth entry on the Game Boy portable. Drawing elements from IV and V on NES, Capcom re-introduces robot masters along with their special weapons. Sprites are easily definable on the tiny, green-and-white screen of the aging Game Boy, and they move astoundingly quick. The Blue Bomber can also now spend P-Chips on items at Dr. Right's Lab, from Weapon Chargers to E Tanks! Our PPM Crew found Mega Man IV the best Mega yet on a portable pushed to its limits.


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Capcom - For Game Boy
TMNT III
Platformer | 8 MEG
Release: December 1993
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Turtle Power is back again on Game Boy in Radical Rescue, an action-adventure title available in stores now. Staring Michelangelo (the turtle, not the artist), the player must navigate the complex Fortress maze and rescue his three friends! Once each turtle is rescued, you may switch out to another based on his abilities and fighting style. Play control is fair but underwhelming for a Konami platformer. Graphics do the small screen justice, however, and the music is rather bouncy! This is a bit of a challenge, and you'll be checking your map often, but turtle fans of all ages will love it.


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HAL - For Game Boy
Kirby's Pinball Land
Pinball | 8 MEG
Release: November 1993
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What do you mean PPM is reviewing a Kirby pinball game before the markedly superior Sonic Spinball? Oh, the humanity! Yes, folks, Kirby is back on Game Boy with Kirby's Pinball Land, an adventure-style pinball game developed by HAL Studios. The little pink puffball makes for the perfect roller ball as this title carries over the basics of pinball alongside Dream Land's character sprites. Pinball Land is in our view more of a traditional, screen-by-screen pinball game than Spinball as well. Worth a shot if you're a newbie or a pinball wizard!


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Acclaim - For Game Boy
Mortal Kombat
Fighting | 2 MEG
Release: September 1993
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Squeezing the complex graphics and arcade action of Mortal Kombat onto the tiny, green and white Game Boy screen must not have been an easy task. Acclaim certainly appeared to give it their best shot, and the result is... well, maybe a good enough job considering the limitations. Move varieties for all available characters are present minus Johnny Cage, but the blood is nowhere to be found, the animation is horrendously sluggish, fighter sounds are totally absent, and the controls are limited to the A and B face buttons. It may be a technical marvel, but we think Game Boy owners may emerge disappointed and ask for a return.


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Nintendo - For Game Boy
Link's Awakening
Action-Adventure | 8 MEG
Release: August 1993
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Nintendo delivers an excellent follow-up to A Link to the Past with the newest, monochromatic Zelda on the Game Boy. Our hero awakens on a deserted beach, and the player must guide him through a multitude of dungeons and perilous plateaus to learn the secret of the Wind Fish. Not dissimilar to Mario Land 2, the Big N manages to squeeze a 16-Bit-like cart onto the very tiny Game Boy screen, and yet again, we're amazed. Link's adventure is most enjoyable from start to finish, the new items and collectables keep us on our toes, and the sound design is wonderful for a portable cart. Well done, Nintendo.


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Konami - For Game Boy
Kid Dracula
Action-Platformer | 2 MEG
Release: April 1993
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Drac makes his way to the Game Boy courtesy of Konami, appropriately shrunken down for the portable machine. Take control of the King of Darkness in a slew of exciting levels with a range of transformative abilities to take out the baddies. With a variety of level designs, above average play control, and graphics that push the Game Boy's limits, this is an easy pick-up for all you portable fans out there reading this.




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Nintendo - For Game Boy
Super Mario Land 2
Action-Platformer | 4 MEG
Release: November 1992
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Easily the best Game Boy title we here at PyroPlayers have tackled this year. Mario 2 on the Game Boy outshines its older brother in every respect, and actually looks and plays like an NES Mario! The level design is fantastic, power-ups are rewarding, and it's chock-full of secrets. All it needs now is a spot of color to be perfect.


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Capcom - For Game Boy
Bionic Commando
Action-Platformer | 2 MEG
Release: October 1992
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Rad Spencer, an agent of the FF Corps, is on a mission to rescue his friend and ally from the evil Doraize Army! This platformer is rather fun considering the limitations of the tiny Game Boy portable screen, and after a while you do forget that you're playing on a handheld. It's another excellent title in a long list from Capcom studios, and perhaps on par with the NES counterpart.


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