Get onboard for the first Sony shooter with Philosoma on the PlayStation. In dedicating precious development time to a fast-disappearing genre of videogames, one that was as prominent as fighters once upon a time, this disc seeks to ignite a renaissance as Silpheed once attempted. Does it perform well enough to revive interest among seasoned games players? Though it presents no groundbreaking engineering or choice polygons, this space shooter does have much to offer. It compiles a huge variety of modes and perspectives to liven up our interest, shifting views from overhead-style to side-scrolling, to front and rear. The programmers at G-Artist took advantage of the PS-X processing power to generate fast and furious gameplay.
Your flying machine is equipped with a standard Vulcan spread gun, a blue laser beam, a Ray-B back-shooter, and a screen-decimating bomb. Each weapon can be powered up three times aside from the bomb and missile pick-ups. Its above-average gameplay stylings aside, the whole of the package is a mixed bag. The visual design, albeit graphically impressive for a shooter of this breed and rife with engrossing movie-like cinemas, is nowhere near as innovative as the multi-view play modes. It is also painfully short; a facet made more obvious with Philosoma's lack of sharp difficulty. Elsewise, the play control is solid, and the story is serviceable. Shooter fans will surely enjoy it.
Printed in Issue #33, January 1996
GAMEPLAY: Very Good
GRAPHICS: Mostly Good
SOUND: Mostly Good
PRESENTATION: Very Good
JET'S REMARK:
I've played tons of shooters in my time, and boy is this one of them! I jest, I jest. It's always a welcome reminder that it's possible to make decent shooters in this day and age. Take that, Trevor McFur!
Review Station Last Stop
The core elements that make up Philosoma join to form a solid 32-Bit shooter. Intriguing gameplay and nice graphics, yet in many areas a touch too mundane to warrant a full recommendation.