Welcome to the Official PPM Slime of the Season.
Have you ever played a game so thoroughly rotten, so outright disgusting, and so downright despicable that you'd rather flush it down the toilet than plug it into your gaming console? Our team has dedicated this section of the mag exclusively for those nastiest of nasties. To them, we award our dishonorable Slime of the Season. There is no higher glory for electronic scum than being showcased as a Slime Award recipient.
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THE SPRING '96 SLIME AWARD GOES TO......!
Rise 2 Resurrection on PLAYSTATION
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Who better than the folks behind Rise of the Robots to help initiate the 32-Bit generation into the Slime Awards? Mirage Technologies' 1994 lemon of a fighter was, by far, the worst in its class. Despite jaw-dropping preview material leading up to its release, its lack of fun gameplay and boring characters utterly failed to live up to the expectations. Now, with all of the advancements in gaming hardware and the benefits of hindsight and learned experience, one may imagine its sequel would significantly improve on the original and finally give us the game we all wanted. To the sorrowful contrary, Rise 2 Resurrection falls in the same pitfalls as before with few of ROTR's criticisms addressed.
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*Squints* Oh, I see them now. |
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May actually be decent on 32X. |
Rise 2 is a cookie-cutter fighting game with gameplay stylings pulled straight out of the 16-Bit era. All 18 cybernetic fighters are capable of unleashing five moves - granted, more than the miniscule two of its predecessor - but each combatant moves clumsily as if held back by stiff joints and molasses. Upon defeating a computer opponent, players have the option of executing a termination move (Ripped from MK) and absorbing the special move of your downed enemy (Ripped from Mega Man). Backgrounds are flat and dull, character graphics are far too small and lacking much detail, and any semi-impressive special effects on-screen are drowned out by frustrating combat. It's an unbalanced mess overall and not worth your time.
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